CUADIG507
Design digital simulations


Application

This unit describes the skills and knowledge required to design digital simulations of real world environments and processes.

It applies to individuals who work closely with subject experts to develop virtual environments for fields including architecture, science and engineering, medicine, conservation and manufacturing. They may also collaborate with programmers and software authors so the simulation is technically achievable.

No licensing, legislative or certification requirements apply to this unit at the time of publication.


Elements and Performance Criteria

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify project requirements

1.1 Confirm objectives and outcomes of project briefs in consultation with relevant personnel

1.2 Confirm target audience and determine format and delivery platform of simulations in discussion with relevant personnel

2. Research and plan approach

2.1 Investigate the real world environment to be simulated, to inform algorithms, rules, laws, physical and mathematical formulas that may be required

2.2 Evaluate designs, plans and other information relevant to the project brief that may assist in modelling the real world environment

2.3 Determine performance objectives, task complexity and user skill levels

2.4 Determine the required depth of physical and functional fidelity, taking into account production requirements

2.5 Research and suggest appropriate simulation authoring tools

2.6 Collaborate with relevant personnel and discuss ideas and creative solutions

3. Draft simulation design documents

3.1 Identify processes that determine the functional behaviour of the simulation and specify how this behaviour is to be represented by control objects

3.2 Define the underlying functionality in a model that specifies essential settings, states, conditions and parameters

3.3 Specify user interface controls that enable users to interact with simulations

3.4 Identify critical impacts, alerts or costs for incorrect user operation

3.5 Specify positive and negative feedback to user responses when interacting with simulations

3.6 Specify sequencing of difficulty levels, if required

3.7 Confirm proposed simulation is technically achievable, in consultation with relevant personnel

3.8 Present clear and detailed draft simulation design specifications in a format that can be used for discussion with and feedback from other team members

4. Finalise simulation design documents

4.1 Review designs against required project outcomes and performance objectives

4.2 Review designs against creative, technical and intellectual property requirements

4.3 Adjust design specifications as necessary after discussions with relevant personnel

4.4 Archive user interface controls for other projects

Evidence of Performance

Evidence of the ability to:

research and generate a range of ideas for simulations that meet the project brief and target audience

develop draft design specifications for digital simulations that are clear, detailed and technically feasible

review and seek feedback from relevant personnel and produce final design specifications.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.


Evidence of Knowledge

To complete the unit requirements safely and effectively, the individual must:

describe typical formats and documentation for presenting simulation designs

outline a range of authoring tools used for digital simulations

describe the ways in which algorithms, laws, rules and mathematical formulas can represent real world processes

outline intellectual property rights and how these are managed in design of digital simulations.


Assessment Conditions

Assessment must be conducted in a safe environment where evidence gathered demonstrates consistent performance of typical activities experienced in creative arts industry environments. The assessment environment must include access to:

briefs for digital simulations on which designs can be based

facilities and resources to develop design simulations.

Assessors of this unit must satisfy the requirements for assessors in applicable vocational educational and training legislation, frameworks and/or standards.


Foundation Skills

This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.

Skill

Performance

Criteria

Description

Reading

2.1, 2.2, 2.4, 2.5, 3.1-3.6, 4.1-4.3

Interprets and comprehends a range of familiar and unfamiliar technical, descriptive, and legal textual information

Integrates prior knowledge with new technical research and feedback from relevant personnel

Writing

2.1, 2.3, 2.4, 3.1-3.6, 3.8, 4.1-4.3

Documents information using correct formatting procedures, and uses appropriate, specialised vocabulary when drafting design documents

Accurately incorporates modifications and user feedback in specification documentation

Oral Communication

1.1, 1.2, 2.6, 3.7, 4.3

Participates effectively in spoken interactions using language and features appropriate to the audience

Uses questioning and listening strategies to confirm project requirements and elicit relevant feedback

Navigate the world of work

4.2

Understands legislative requirements related to intellectual property

Interact with others

1.1, 1.2, 2.6, 3.7, 4.3

Works collaboratively with production personnel throughout all stages of project

Selects and uses appropriate practices and protocols to communicate with a range of audiences

Get the work done

1.1, 1.2, 2.1-2.6, 3.1-3.7, 4.1-4.4

Coordinates and plans tasks, taking responsibility for ensuring that project is continually assessed and evaluated to meet project requirements

Generates and continually evaluates ideas for the design, ensuring design integrity is maintained

Makes decisions that impact on the entire project

Uses digital tools to assist with design tasks


Sectors

Visual Communication – Digital Content and Imaging